A recent proof-of-concept pilot showed that a highly loaded mobile network can support two end-to-end simultaneous RAN slices. The test by Ericsson, KDDI, and Sony showcased network slicing functions such as quality of service and radio resource partitioning that can provide the required service isolation and differentiated priorities to protect the mobile broadband user performance. The 5G network milestone paves the way for optimized use of network resources for many use cases such as mobile gaming.
“The [pilot project] paves the way for all sorts of applications in network slicing. We will continue to support our customers and partners in Japan to monetize their networks by delivering new value and services for end users,” said Chris Houghton, Senior Vice President and Head of Market Area Northeast Asia, Ericsson.
Ericsson’s 5G Core equipment and Sony’s 5G SA mobile devices used “priority scheduling” over KDDI’s network to enable a gaming app to use two different network slices – one for video and one for mobile operation signals. This showed that dedicated network slices can be used for different processes on a mobile device.
In addition, end-to-end network slices were deployed by the Service Orchestration by the profiles for the RAN and 5G core and cell-level radio resources.
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